3ds Max 2018.5



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  1. 3ds Max 2018.5
  2. 3ds Max 2018.5 Update
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11 December 2017
3ds max 2018.5

The update brings fluid simulation tools to load and save presets including the addition of several built-in common fluid types, improvements to the UI, and more.

Autodesk has released 3DS Max 2018.4, the fourth update since the release in April 2017. The update brings fluid simulation tools to load and save presets including the addition of several built-in common fluid types, improvements to the UI, and more.

Improved usability for Max Fluids

3ds Max Fluids has been updated with usability improvements based on your feedback. As the simulation is being run, Max Fluids now displays the frame number, instead of the percentage of completion, as well as other information about the simulation from the output window. Other improvements include the ability to apply UVs to the output mesh, setting an initial simulation state, or removing unwanted time from the simulation.

Fluids Presets

3ds Max 2018.4 now includes fluid presets, making it easier to add fluid simulations to a scene. The included presets consider viscosity from a wide range of common fluid types, from thin liquids like water to thicker liquids like chocolate syrup, honey, and ketchup. Users can also create and save custom settings as presets to more quickly re-use desired fluids in other scenes.

VR engine updates to 3ds Max Interactive

You’ll notice improvements to 3ds Max Interactive, the VR engine added previously in the 3ds Max 2018.1 update.

  • A new Physical Light that includes support for IES profiles
  • Updated Live Link improves 3ds Max interoperability when using V-Ray
  • New environment properties that allow for custom tone mapping post effects
  • Updated Texture Manager with usability improvements, making it easier to sort and find textures in a project

Redesigned automation experience

3ds Max Batch has been redesigned to provide a simpler and more effective experience. It is now a true command line productivity tool, with logging and error reporting, it supports user-defined messages in the output, and allows users to inject data in the automation process from the command line.

Autodesk

More details can be found here. Over 100 bug fixes reported by user are listed in the release notes.


Originally posted on 17 May 2018. Scroll down for news of the Quixel Bridge 2018.5 update.

Quixel has released Megascans Bridge 2018, the latest version of its app for converting and exporting assets from its Megascans online library of 3D scan data to game engines and DCC tools.

Described as “the biggest update to the app yet”, the 2018 release introduces new live link plugins for Unreal Engine and Unity, plus the option to batch-download and batch-export materials.

Automatically convert Megascans data for use in UE4, Unity, 3ds Max, Maya and Marmoset Toolbag
A free content-management tool for the Megascans library, Bridge is designed for browsing, previewing, downloading, organising and exporting scanned 3D assets.

Users can choose the format in which to download materials – there are presets for UE4, Unity and offline, including a choice of metalness and specular workflows – plus the resolution and file format of texture maps.

Geometry can be downloaded in OBJ or FBX format at a range of LODs.

Bridge can then convert assets into a format suitable for use in Unreal Engine or Unity and the DCC applications 3ds Max, Maya and Marmoset Toolbag, including presets for common third-party renderers.

Export does not require an internet connection, and the process is customisable via Python scripting.



New in Megascans Bridge 2018: batch processing, live link plugins for UE4 and Unity
To that, Bridge 2018 adds the option to batch-download and batch-export assets, plus new live link plugins for Unreal Engine (shown above) and Unity (shown in this video).

The plugins automatically export assets to the appropriate directories in an appropriate format for each game engine: there are even presets for individual versions of the engines.

There are also a number of workflow improvements, including the option to pin the Bridge on top of other windows to monitor download progress, and to customise the number of assets displayed in a preview.



Updated 11 September 2018: Quixel has released a 2018.4 update to the software.

It seems to have undergone a minor change of name: in both the blog post and accompanying screenshots, it is now referred to simply as ‘Quixel Bridge 2018.4’.

Changes include an alternative, more compact layout, minimising screen space occupied by the Bridge.

According to Quixel, downloads are now “up to 3.5x” faster, and the software now saves download progress, making it possible to resume from where you left off if your internet connection drops out.

The firm has also released a new live link plugin for Maya (shown above), with support for the Arnold, V-Ray and Redshift renderers, and updated the Unreal Engine and Unity plugins.



Updated 8 November 2018: Quixel has released Quixel Bridge 2018.5, adding further live link plugins for 3ds Max, Houdini and Marmoset Toolbag.

The update also adds support for channel packing, enabling multiple textures to be packed into the RGBA channels of an image to reduce asset file sizes and memory usage during export.

3ds max 2018.5 update

In addition, Bridge can now import custom assets, making it possible to sort and search assets not originally downloaded from Megascans inside the software.

Pricing and availability
Quixel Bridge 2018.5 is available as part of a Megascans subscription. With the 2018 update, the software is available for Linux as well as Windows and macOS.

Correction: This story originally stated that Quixel Bridge can be used for free without a Megascans subscription. It can be installed without one, but export is disabled unless you’re logged into your account.


Read a full list of new features in Bridge 2018.5 on Quixel’s blog

Read more about Bridge on the product website
(Includes download link for the current build)

3ds Max 2018.5

Related posts:

3ds Max 2018.5 Update

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